By Joseph Nemec
They were everywhere.
In class, in study hall, in the cafeteria. You could not escape
the torrent of tablet games. Now it seems as if the storm has
passed over. Now the endless Hill Climb Racing and Bouncy
Balling is done. Our Hungry Sharks have died their last. The
era of the tablet games, to the relief of teachers, is finally
“I played last semester but not this one,” junior Joseph
He noted how big games were when he was a freshman and
how few people by comparison play them now.
“The demand has gone down,” he said.
Various theories have arisen to explain this ongoing trend.
Junior Cameron Parker attributes it to how the games have
“The hype has gone away,” Parker said.
Parker explained that the decline has been evident since the end of the last school year. The endless
cycle of beating old games and downloading new ones has tired out the student body.
“Juniors and seniors have gotten bored with them,” Parker said.
School disciplinary policies regarding games is also a plausible theory for the decline, however, many
students do not agree; doubting the effectiveness of these practices of punishing students.
“Failing [because of tablet games] is its own punishment,” Storemski said.
Students will moderate themselves.
Others correlate the decline of tablet games to the use of laptops in the classroom.
“They just play games on their laptop instead,” senior Devin Nguyen said.
The gaming experience for many students on the laptop is a much better quality than on the tablet.
This theory will be tested next year by the change of school policy with regard to student owned
laptops. The theory, as Nguyen explained, is if they take away the laptops, the tablets will come right
back out. If the theory holds, tablet games might be posed to make a comeback.
All these hopes of a tablet game comeback, however, may be just that: hopes.
While not immediately affecting the gaming habits of juniors or seniors, current trends among
freshmen and sophomores may be a sign of what is to come. The new tablets possessed by
underclassmen appear to be the primary reason tablet gaming has been curtailed amongst that half of
the student body.
The Lenovo Tablet 2 does not run traditional tablet games and accessing games available on their
tablets is much harder.
With the replacement of the Asus Transformer tablets with the Lenovo Tablet 10 next year, the
Achilles heel of tablets games might have been finally located, exposed and pounced upon, causing
many traditional tablet games available now to finally die.
This new potential world of game-free tablets may be brought upon students, but there is are signs
that it may not have be a necessary move.
There could be a slow generational shift happening right now, toward students who are not so
influenced by the potent grip of games.
History teacher Grover Green has observed this in his classes and study hall.
“The freshmen just don’t seem to play tablet games,” he said.
Despite hopes of a revival, the facts seem to point to one common conclusion: the sun in this golden
age of tablet games appears to be setting.