Tablet games are out, studying is in

387

By Joseph Nemec

tablet games 2
A group of students in French Teacher Elizabeth Loraillere’s study hall spend their time efficiently with their tablets. Students are now using their tablets more and more in their study hall, whereas it used to be that students only had their pens and paper on their desk in study hall.

Eagle Staff

They were everywhere.

In class, in study hall, in the cafeteria. You could not escape

the torrent of tablet games. Now it seems as if the storm has

passed over. Now the endless Hill Climb Racing and Bouncy

Balling is done. Our Hungry Sharks have died their last. The

era of the tablet games, to the relief of teachers, is finally

over.

“I played last semester but not this one,” junior Joseph

Storemski said.

He noted how big games were when he was a freshman and

how few people by comparison play them now.

“The demand has gone down,” he said.

Various theories have arisen to explain this ongoing trend.

Junior Cameron Parker attributes it to how the games have

grown stale.

“The hype has gone away,” Parker said.

Parker explained that the decline has been evident since the end of the last school year. The endless

cycle of beating old games and downloading new ones has tired out the student body.

“Juniors and seniors have gotten bored with them,” Parker said.

School disciplinary policies regarding games is also a plausible theory for the decline, however, many

students do not agree; doubting the effectiveness of these practices of punishing students.

“Failing [because of tablet games] is its own punishment,” Storemski said.

Students will moderate themselves.

Others correlate the decline of tablet games to the use of laptops in the classroom.

“They just play games on their laptop instead,” senior Devin Nguyen said.

The gaming experience for many students on the laptop is a much better quality than on the tablet.

This theory will be tested next year by the change of school policy with regard to student owned

laptops. The theory, as Nguyen explained, is if they take away the laptops, the tablets will come right

back out. If the theory holds, tablet games might be posed to make a comeback.

All these hopes of a tablet game comeback, however, may be just that: hopes.

While not immediately affecting the gaming habits of juniors or seniors, current trends among

freshmen and sophomores may be a sign of what is to come. The new tablets possessed by

underclassmen appear to be the primary reason tablet gaming has been curtailed amongst that half of

the student body.

The Lenovo Tablet 2 does not run traditional tablet games and accessing games available on their

tablets is much harder.

With the replacement of the Asus Transformer tablets with the Lenovo Tablet 10 next year, the

Achilles heel of tablets games might have been finally located, exposed and pounced upon, causing

many traditional tablet games available now to finally die.

This new potential world of game-free tablets may be brought upon students, but there is are signs

that it may not have be a necessary move.

There could be a slow generational shift happening right now, toward students who are not so

influenced by the potent grip of games.

History teacher Grover Green has observed this in his classes and study hall.

“The freshmen just don’t seem to play tablet games,” he said.

Despite hopes of a revival, the facts seem to point to one common conclusion: the sun in this golden

age of tablet games appears to be setting.

 

SHARE
Joseph Nemec serves as Editor-in-Chief of the Eagle. In his spare time he enjoys correcting people's grammar and writing editorials inciting students to sell their round-up quotas.

NO COMMENTS